iGravityPods

Not sure what the actual name will be, but I am working on an iPhone / iPod Touch version of Gravity Pods. It’s going pretty well considering I just started yesterday. Here’s a screenshot: It’s quite a challenge creating a workable user interface with such little screen real estate. But I’ve got some decent ideas. [...]

Gravity Pods 2 is Done!

There goes the rest of your weekend! Play it here.

Gravity Pods 2, almost there…

The basic game engine for GP2 is complete. I’ve been working on level creation for the last few days. It’s tough work. I have 30 levels done so far. Will probably go up to 50. Although the first levels are simple, the more complex ones can take an hour or more to create. First I [...]

Gravity Pods 2 on the way

Almost immediately after finishing Gravity Pods last year, I started working on a sequel. But instead started another game, Pile 0′Bubbles, and got that out. Shortly after that I went to Flash on the Beach 07, started a new job, there was the whole holiday thing, lost track of the game business, then started a [...]