Gravity Pods 2
Gravity Pods 2 is a vector-based physics shooter / puzzle, a follow up to the very successful Gravity Pods. The objective is simple: shoot a projectile at a target. Of course, there are some barriers, and naturally there is a way around those barriers. By strategically placing Gravity Pods around the screen, you can bend the path your projectile takes, so that it goes around walls, down halls, curves back on itself etc. The trick is figuring out where to put them to lead the projectile to the target. The first levels are simple, but it gets progressively tougher as the courses get harder, and more elements come into play.
Gravity Pods 2 adds several new elements, including a simplified UI and new game pieces resulting in several new types of challenges and opportunities for unique solutions.

[...] Play it here. [...]
[...] Play it here. This entry was posted on Sunday, December 28th, 2008 at 12:26 am and is filed under Flash, General. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site. [...]
[...] http://wickedpissahgames.com/?page_id=26 gravity pods 2Gravity Pods 2 [...]
awesome game, can i suggest a button to get back to the level select, for when you realise you have bitten off more than you can chew after jumping straight in a #49
[...] 90 entries and the winner receiving a CS4 Master Suite. Revived Wicked Pissah Games and launched Gravity Pods 2. Started learning Objective C 2.0 and iPhone development, working on a port of Gravity Pods for the [...]
I enjoyed it. some levels were difficult. i would like to see more games like this.
Awesome game indeed. I’d like a back button too. Everytime I want to play some other level I need to refresh my browser.
Just got level 32, 40 and 44 left but time will be on my side
Correction: 32 and 40 remaining
What I’d also like to see is some way of repeating a successful shot. Like if I would like to show it to someone else, this isn’t possible right now, it goes straight back to the level select.
Cannot play – space bar does nothing same with version 1 – nada zip nothing
Amazing !!
i really like this kind of games and enjoyed it. Following your flash/iphone blog and waiting for this game on iphone
Addictive and great game… But the second version has some problems. The bouncer is definitely acting wrong…
Discovered a bug – if you drag a pod off to the side of the screen, so its half visible on the vertical, and let go of the mouse button, it disappears. It doesn’t return to the bottom, and there is not “return to level select” function/key, so you have to close and lose all progress.
Fantastic game!
I had the same trouble as Paul A with dragging objects off the viewable area, but you can move them back into view with the arrow keys.
I find that fine adjustments are easier with the arrow keys than the mouse. However, the starting/launch direction can only be adjusted with the mouse, and it can be very finicky. It would be nice if the arrow keys worked for this as well.
It’s a fun game and a great concept but the problem is that a lot of the puzzles come down to trial and error nudging the shot a tenth of a degree each time. You know exactly how to solve it but you’re just a nudge or two off, and this quickly gets annoying. If the game were tweaked to be more about skill and problem solving and not have these bits of trial and error it’d be greatly improved.
[...] And when you are done with that, play Gravity Pods 2 here! This entry was posted on Thursday, November 5th, 2009 at 3:37 pm and is filed under Flash. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site. [...]